MostHunted

Chase game rules explained: reveals, codes and the game area

· 5 min read

Every rule in MostHunted can be switched on or off and retimed. This guide explains what each one does, so you can build the game that fits your group.

No two groups play the same way. A two-hour game after work needs different rules than a full Saturday across the city. That is why every rule in MostHunted has its own switch and its own numbers.

Reveals

A reveal shows the chasers where the runners are. You choose how often it happens and how long it lasts. Short gaps make a fast, tense game; long gaps reward clever hiding. You can also decide whether chasers keep the last revealed position on the map between reveals.

The secret code

Touch is hard to prove, so every runner team carries a four-character code. A runner who is touched must hand it over, and the chaser enters it in the app. No code, no catch, no arguments.

The game area

The organizer draws the boundary on a map. Stepping outside starts a warning countdown, and a team that stays out is exposed to the chasers. It keeps the game where everyone can reach it.

Transport

Public transport makes a city game bigger. To keep it fair, a ride on one vehicle has a time limit, and the same kind of vehicle cannot be used twice in a row. Taxis and private cars are off by default.

Optional twists

  • Endgame: reveals get more frequent in the last half hour.
  • Go dark: a team may skip one reveal, once per game.
  • Runners see chasers: every so often the hunters show up on the runners' map.
  • Jailbreak: when runners are caught one by one, a free teammate can release them at a jail point.

Start with the Classic preset for your first game. After that, change one thing at a time and see what your group enjoys.

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